-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
**One-Core-API version:**3.0.5
**Windows Version:** Windows Server 2003 Enterprise 32-bit
**What works**:
- iTunes launches
- A search bar, sometimes
**What doesn't work**
- iTunes's GUI fails t…
-
1.mod导入时间过长
2.从普通的3dm向d3d迁移时,分类和导入要人老命
3.我讨厌劳什子强制更新
4.我讨厌愚人节的劳什子玩笑
5.我讨厌mod的双倍内存占用
6.我讨厌点击login但因为原铁都玩而不能用自动登录插件
7.我讨厌需要进入管理器才能启动3dm
意见就这么点
-
### Acknowledgement of preliminary instructions
- [X] I have read and acknowledged the preliminary instructions.
### What idea do you have?
Add DXVK D3D ;)
-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
When we host an OpenGL render manager on top of a D3D one, the SDL events for the window being displayed don't get sent to the handler function in D3D.
If we use just the D3D renderer, they do.
Prob…
-
I am having an interesting issue to report. I am using OpenTK within a windows WPF application. It works perfectly fine and I am doing very basic OpenGL stuff in there (mainly visualizing a videostrea…