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ESSL_100 materials, compiled from serialized .material.json files (generated via `serialize` command) do not work in game. Could be because serialized materials do not include shader inputs (attribute…
veka0 updated
3 months ago
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Because of this there can be a situation where, for example, if source material includes shaders for both ESSL_100 and 310, and you'd want to target just ESSL_100, compiled materials will also include…
veka0 updated
3 months ago
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The following Vulkan validation layer error starting popping up on code that previously executed without error:
SC(ERROR / SPEC): object: 0x0 type: 0 msgNum: 15 - Shader requires VkPhysicalDeviceFe…
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Hi Andy,
Because of the 200 test cap per API key, I sometimes provision a series of tests and use the WPT-Bulk-Tester sheet to fetch the results by pasting the WPT results URL to the WPT ID column an…
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Dear SuiteSparse team,
I'm using SuiteSparse in a geodynamic modelling code for several years, on many different platforms without problem until yesterday.
I installed the code on a cluster, compi…
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Or, simply speaking, rewrite SPIRV-Cross in Rust.
Why?
- inconvenient and potentially hazardous: external C dependency that is not that widely used
- slow: a random profile of a 5 second dota…
kvark updated
5 years ago
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The GLSL 4.60 (and also earlier) spec says for `min`:
> Returns y if y < x; otherwise it returns x.
The GLSL.std.460 spec says for `FMin`:
> Result is y if x < y; otherwise result is x. Whi…
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I'm curious about the possibility of enhancing our current dataset by incorporating additional data points.
- [x] Cookies: We're currently missing the cookies in the cookie jar, having only those s…
nrllh updated
5 months ago
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Good day sir and may I say, you are doing great work...
I have migrated the host code to work on a STM32H7B0 (Single core) and had good results running a UDP server and IPerf. My hope was to setu…
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# Feature Request
## Description
Hi Team,
As per discussed with you please add module : essl biometric attendance integration .
share module file also.