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**Describe the bug**
Attempting to trap the Overlay toggled signal, I have successfully initialised Steam, connected the signal and have run_callbacks in the process function. This is both in editor …
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**Screenshots**
![Voice](https://user-images.githubusercontent.com/46066035/217164135-0b901848-ce1f-4a44-9eda-98b8ac19c2fc.png)
**Step**
1. Sample code: try to getVoice()
2. Output: Buffer alway…
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Hello,Bro. I'm very happy to see your great project. Recently, I'm establishing a tool for full body tracking. And I want to implement a function that my users can go shopping in my application.Howeve…
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I think I discovered an issue with Gramps-GodotSteam in regards to a dependency. Buddy of mine exported his game and it won't run on my machine (Ubuntu 18.04).
The output I get by running the game …
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### Godot version
4.0 RC1
### System information
Arch Linux x86_64
### Issue description
When updating from *Godot 4.0 beta 17* to *Godot 4.0 RC1* (custom build with GodotSteam from [this commit]…
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I am unable to tell if this is an issue with Godot itself or with the SwiftGodot library, but it seems that I can't write multiple extensions and have them load in the editor. It will pick one extensi…
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Ubuntu 22.10, RX 570
Godot 3.x branch 71f5bb391
GodotSteam master 47c031aae6caef463638d5ad51be3e9016813c77
```
var temp_variable155 = ClassDB.instance("Steam")
temp_variable155.setIPv6("", …
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In this thread I will post when I find fixes to various bugs, compiled from the various issue reports.
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```
var temp_variable135 = ClassDB.instance("Steam")
temp_variable135.toIdentityString("")
```
crashes
```
modules/godotsteam/sdk/public/steam/isteamnetworkingutils.h:494:139: runtime error: m…
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Steam Remote Play Together "Input is temporarily disabled while the host is busy" Why is this displaying when attempting to play with a friend? I've tried different friends but the same. I'm using God…