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**Code snippet reproducing the issue**:
`PlayState.hx`
```haxe
package;
import flixel.text.FlxText;
import flixel.system.FlxAssets.FlxShader;
import openfl.filters.ShaderFilter;
import flix…
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Again this has a readme writeup that's not too terrible that I've included after the break.
In my repo: [03-cantstopwontstop](https://github.com/greysondn/haxeui-tests/tree/master/03-cantstopwontst…
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Title says it.
**So, if KorGE DragonBones *can* batch, consider this issue already closed.
If *not*, then this is a *feature request*, so I can go back to KorGE.**
- HaxeFlixel DB Extension d…
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### Discussed in https://github.com/HaxeFlixel/flixel/discussions/2521
Originally posted by **NicklGames** March 16, 2022
Let me explain myself
If following the tutorial, when reaching this…
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```haxe
class PlayState extends FlxState
{
var mySound:FlxSound;
override public function create():Void
{
mySound = FlxG.sound.load(AssetPaths.high_quality_sound__wav); // sound file…
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@gamedevsam
It still seems like we're having trouble on-boarding newcomers, I remember talking to Tom Fulp while he were doing the tutorial for the NG HF jam and there was some friction. Demos go a …
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Hi, I'm using HaxeFlixel and FlxTilemapExt to load a map from Tiled and iterate over the tileset and determine what tile IDs need to be sloped and in what direction based on a SLOPE property the tile …
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Continued from: https://github.com/HaxeFlixel/flixel/discussions/2848
Project recreating the issue: https://github.com/lol4meh/flixelsoundtest
> I tried your project, sorry for the delay. it doe…
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This came up in the Haxe Discord, but raycasting already exists in Nape. Would it be possible to bring this functionality to regular HF?
The best ending would be a raycast that listens to both til…
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- **Flixel version:** github dev
---
**Code snippet reproducing the issue**:
``` haxe
package;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.text.FlxText;
impo…