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## Describe the problem
Holograms come in many sizes, and bounding box affordances for positioning, resizing, and rotating do not work well for smaller and larger objects. Small object bounding bo…
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## Describe the problem
As a follow-up to #6309, we should support packaging the 3D app launcher for Win32 apps too, as described at https://docs.microsoft.com/en-us/windows/mixed-reality/distribut…
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## Describe the problem
Currently grab interactions do the bare minimum with regards to the cursor behavior. This issue tracks making the cursor behavior for the grab interactions more dynamic and …
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## Describe the problem
I'm starting to look into the Scene understanding system for MRTK targeting the Hololens 2. In the HTK and our build for the Hololens 1 we used the Spatial Understanding ser…
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## Describe the bug
Layout group gets bugged on touch (Hololens 2)
## To reproduce
Steps to reproduce the behavior:
1. Touch a Unity Button in a layoutgroup(interactable, pressableButtonHo…
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Customer question from slack
"Is there any way to display test boundary in editor (similar to test scene understanding data)?"
Today. the mechanism for getting boundary data in playmode is to tr…
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## Overview
Hi,
For the "Enable eye-tracking and voice commands for objects on the HoloLens 2", the eye tracking stops working after the BoundsControl is activated through the dynamic menu.
E…
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## Describe the bug
Using [XRInputSubsystem.TryRecenter](https://docs.unity3d.com/ScriptReference/XR.XRInputSubsystem.TryRecenter.html) in Unity is meant to recenter Unity's world origin at the use…
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## Describe the bug
One parent with two objects. Object One is standard mesh. Object Two is a rendered object or loaded PLY file. The parent object has Object Manipulator, Box Collider, and BoundsCon…
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## Describe the problem
Right now I use Tap To Place for placement but I want TapToPlace be able to send the final transform to another component/gameObject.
Essentially I want to use TapToPlace t…