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Hello.
I found that the target framework of the nuget package is for .NET6~8.
If it is changed to .NET Standard 2.0 like SharpDocx (https://github.com/egonl/SharpDocx), it can be used much more wi…
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I have moved a site to Umbraco 9 from Umbraco 8 and would like to continue with S3 for our media - is anybody working on a version of the S3 file provider if not I'll start looking at a provider.
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It would be awesome if NRasterizer could support rendering multiple font weights from a single file.
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With .NET 6, `System.Drawing.Common` become a "Windows-only" dependency.
See this [official Microsoft note](https://docs.microsoft.com/en-us/dotnet/core/compatibility/core-libraries/6.0/system-draw…
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Hello, I work on the .NET Libraries team, and I saw that this library has a lot of usage in the community and depends on System.Drawing.Common for xplat scenarios.
We made the decision to make `Sys…
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I'm working on a pretty simple imaging library for MonoGame that uses slightly optimized StbSharp libraries for reading/writing/resizing images.
Runtime font rendering is also planned by using StbTru…
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Hi,
I wanted to install and use this package on my windows form with .net 8 but I got this error message.
![image](https://github.com/user-attachments/assets/266ff923-3095-423e-a74c-61cad9fb37db)
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Hey first off this code sample is fantastic, definitely gets me up and running.
I noticed an oddity - when I tried to implement an OpenIdConnect provider (before reading umbraco documentation and …
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**Summarize the bug:**
Hi, I am using unity in Windows 11. Unity version is 2022.3.44f1 LTS and the vuforia version I am using is 10.25.4. I am not able to build any project, even an empty project af…
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Throws an exception and does not finish loading [vanilla] game files. I can load my mod just fine though if I ignore the exception and select File>Open Mod.
Occurs on both a Steam and a fresh GOG …