-
```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
-
@azaroth42:
The [Actor LOD identifier mapping](http://review.americanartcollaborative.org/entity/E39_Actor#field_10-search_0) goes eg like this:
```ttl
skos:exactMatch ulan:500126291.
ulan:500…
-
```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
-
```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
-
```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
-
```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
-
```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
-
Will possibly update once project-specific sample purity is determined but tentative additions (may relax or make stricter)
Filters to add for FilterMutectCalls:
```
FilterMutectCalls \
…
-
**Is your feature request related to a problem? Please describe.**
There is a Simple Distance lod for actors, which works great, but to get the same features like that for simple meshes with lod's yo…
-
### Godot version
v4.0.alpha.custom_build [2aee84c75]
### System information
Windows 11
### Issue description
https://user-images.githubusercontent.com/4235617/152444746-6d3e3279-3056-4…