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I get a full crash whenever I try using VoxelObjects in my main scene. I can't seem to find any error output, so unfortunately I haven't the slightest idea why it's crashing as VoxelMesh seems to be w…
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When trying to voxelize a simple cube exported from Blender, this is the result when viewed in Magicavoxel (version 0.99.6.2):
![unit_cube_magica](https://user-images.githubusercontent.com/116052/1…
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Thanks for the amazing project!
It would be great to get more documentation on the xml formats supported by the viewer. There are several different ones used by the examples on the demo page, but t…
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There is an external editor available that is creating invalid nTRN chunks where the reserved id is not UINT32_MAX. It would be nice to still be able to load the model files that were exported by this…
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Materials saved in the .vox format are not processed.
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What people have requested:
- undo (should be relatively easy using the history manager)
- provide names for the colors in the palette
- ability to drag colors around
Reference:
https://blackflux.com…
simlu updated
7 years ago
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I'm not sure if this is appropriate and all, but I was wondering if some unique attracting features could be introduced so that this wont just be minecraft clone #358 (fake number). Of course, great l…
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### Feature
An optional optimised version of the normal vox format which would use less disk space.
### How
If i understand correctly, every voxels of a model are saved in the file. This is an easy…
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Not sure yet what best to do here, however we want more presence in social because:
More exposure means more ppl using and more ppl using is good because better chance of more contributers which me…
simlu updated
7 years ago
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I have a project in mind that might be able to use your engine. I haven’t had a chance to dig very deep yet, but I’m curious to know if it’s currently possible to set the voxel scale to be more like T…