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Due to the overwhelming number of published research papers, the list has become somewhat disorganized. As categories expand and mature, there's a clear need for more fine-grained organization. This d…
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### Description
With the previous version it used to work running WebXR on iOS using one of the XR-ready web browsers available, such as:
[WebXR Viewer](https://apps.apple.com/de/app/webxr-viewer/id…
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First, thankyou for the awesome work on this so far.
In my scene I have a root node that has several children that form up my world geometry. At the moment the DetourNavigation.initialize function …
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```
The dtNavMeshQuery::findNearestPoly function may return an invalid result if
the extents parameter is large enough to overlap more than 128 polygons in the
navigation mesh. There is no indicati…
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```
The dtNavMeshQuery::findNearestPoly function may return an invalid result if
the extents parameter is large enough to overlap more than 128 polygons in the
navigation mesh. There is no indicati…
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Hello everyone, I'm proposing an enhancement to simplify usage of Recast. A rcTriangleMesh object. This object would hold the Vertices, NumVertices, Triangles, NumTriangles and any other related data …
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Thanks for this great repo! I am using the python version to generate navmesh for indoor scenes and got into some problems.
I am testing with one simplest scene with a single sofa on the floor plane…
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I'll try to collect all problems with the ingame navmesh generator here. Maybe I'll split this into several issues later.
- [x] Use BSP Patches
* https://github.com/Unvanquished/Unvanquished/iss…
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Hi,
I want to use a previously created .pcd cloud point as map for the mesh_navigation package. I understand that it needs to be transformed to h5 format.
I've tried the tools provided by this p…
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```
The dtNavMeshQuery::findNearestPoly function may return an invalid result if
the extents parameter is large enough to overlap more than 128 polygons in the
navigation mesh. There is no indicati…