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TheSHEEEP
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godotdetour
A GDNative implementation of the detour/detourcrowd library for Godot.
MIT License
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Conversion to Godot 4
#17
SlateyDev
closed
1 year ago
4
Allow baking multiple meshes into one navmesh at once
#16
MJacred
closed
1 year ago
0
Having trouble building
#15
Griiimon
closed
1 year ago
1
Changing agent maxSpeed
#14
180107072
opened
2 years ago
3
Support primitive meshes in GodotGeometryParser
#13
founderio
closed
3 years ago
1
Error cross compiling from linux to windows
#12
Ramshell
opened
3 years ago
9
Problems with Slopes
#11
Xeadriel
closed
3 years ago
3
Adjust includes for Ref<> to avoid unstable builds
#10
founderio
closed
3 years ago
1
Support for multiple crowds
#9
Ramshell
closed
3 years ago
2
Agent ignoring off-mesh links that are far apart
#8
mikeant42
opened
3 years ago
7
Unable to get simple agent moveToward script working
#7
mikeant42
closed
3 years ago
4
Agents stuck on ledges when following a target
#6
TheFamousRat
opened
3 years ago
3
Suggested method for Initializing a multi-child Scene
#5
d3is
opened
3 years ago
8
Agents won't move after using initialize() the second time
#4
Eisendroid
closed
3 years ago
7
Fix crash when nullptr is passed to DetourNavigation::removeAgent
#3
chriscavalluzzi
closed
4 years ago
1
(Windows) Agent & obstacle creation causes crash
#2
TheSHEEEP
closed
4 years ago
2
I can't build the project
#1
Limonado
closed
4 years ago
5