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In RPGXP, playtesting a game via the 'Playtest' green arrow button runs `Game.exe debug`,
which sets `$DEBUG = true` within the ruby context. Using the battle test runs a similar cmd,
`Game.exe btes…
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Since PhysFS 3.0.0 came out (September 27th), the engine won't compile any longer, without a few changes. Take a look at: https://github.com/Ancurio/mkxp/pull/174
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Screenshot has been made as anti-spoiler as possible. This is supposed to say "Tower.]", but the "r" decided not to render this time. This is inconsistent, and rare, behavior (and other "r"s in that…
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I compiled synglechance on Arch Linux, and no errors occurred during the compilation, but immediately upon launching the game, I receive this error:
"Script 'i18n_Language' line 55: NameError occured…
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Hi,
I'm trying to build mkxp on Linux, since the latest prebuilt binary for Linux is the 2015 one. Unfortunately, even after installing the SDL_sound port, I've been unable to get it to build due to …
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Hi,
Game "Finding Paradise" seems to be using mkxp for its Linux version.
It's using OpenSans as font substitution.
However OpenSans doesn't have any Chinese characters, resulting all Chinese f…
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I've compiled the engine on Arch Linux to the best of my ability, but when I start the game I get this error:
`Script 'i18n_Language' line 55: NameError occured.
uninitialized content #(Class:langu…
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I have an external script load a bunch of .rb files, but when I tell it to load that by setting "customScript" to the path in `mkxp.conf`, it sets the title of the game to that file.
Here's what I …
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hi,
I have retropie on a raspberry pi 3 & i compiled mkxp on pixel desktop but when i launch it I get the message:
Error creating a window : Could not get EGL display.
what can i do to solve…
yamyi updated
6 years ago
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In creating a custom build, what would be the best practice for mounting an encrypted archive as an RTP without performance losses? I just mean simple encryption, with the key hard coded into the bina…