-
Thread: https://forum.playcanvas.com/t/weird-shading-lines-when-using-normal-maps/17207/
Repro: https://playcanvas.com/editor/scene/1078580
![image](https://user-images.githubusercontent.com/166…
-
It would be super nice to be able to generate mipmaps for normal maps consisting of only 2 channels, and still have correct normalisation. This would likely also require the ability to specify which c…
-
I am trying to reduce the red side data for one of my objects and am running into an issue where I’m getting weird stripes/edge effects throughout parts of the final reduced object frame (which makes …
-
Maps returned by header-map (HeaderMap instance) are not fully compatible with normal Clojure maps. These maps are part of the clj-http reponse data.
Not sure what if anything should be done to fix…
-
### Godot version
v4.0.beta3.official [01ae26d31]
### System information
Windows 10, Vulkan, GTX 960 522.25
### Issue description
The picture describes everything:
![screenshot](https://user-ima…
-
I loaded Rhom into Adventure Mode and I'm only seeing 7 rows. In contrast, I see 15 rows in my Campaign for Rhom. I have completed Rhom in my campaign, and I'm just getting started in the Adventure Mo…
-
The difference between OpenGL's NMs and DirectX's NMs is the inverted green channel so... _maybe_ it would be nice to add a button that inverts this color channel.
-
### Type
Game behaviour
### Bug description
The bug is happening to me in the osu!catch editor and I confirmed it exists in the osu! editor too. If the **addition** sample is changed to anyth…
-
### Steps to reproduce
1. I defined my polygons list of type Set to the GoogleMap widget.
2. When the polygons data is completed, I update the state.
3. While drawing polygons, a lag occurs and las…
-