-
```
Note:
Many games do not run yet, or have known problems.
Please do not report those games without giving any more information.
That means reports like "Game XYZ crashes" are not helpful.
Instead t…
-
So, this is going to be a little bit weird. What I can safely say is the compiling from source (Debian stable - using the Githib master repo) does not seem to work. When attempting to run the PCSX2 co…
-
### Describe the Bug
There are lines appearing near texts and portraits
### Reproduction Steps
Start any fight and lines appear near the portraits, you can also see white lines in the memory …
-
### What should happen
The official releases should have a statically compiled binary, actually it just offers a Flatpak.
(Development builds had statically compiled binaries for years)
### W…
-
The PCSX2 core is currently scaling the output image before giving it to Retroarch. Things like aspect ratio, integer scaling, bilinear filtering, and shaders are all user-configurable features in Ret…
-
I've created this as an issue instead of a discussion for visibility.
Based on internal discussion, some of us think it's time to drop SSE4 support from PCSX2. Reasons being:
- AVX2 has been a …
-
```
1) What steps will reproduce the problem?
1.Start game should show up instantly in console.(error is present throughout
game), Game seems ok for the most part, but has some graphic glitches and s…
-
```
When the settings for any non-plugin based item (VU, EE) are changed, the
console outputs:
"
[wx] Failed to copy the file 'C:\Users\Sam\Documents\PCSX2\inis\PCSD8BD.tmp' to
'C:\Users\Sam\Docum…
-
## Description
I would like to see an "async mix" option for audio like the PCSX2 standalone emulator has. I am aware PCSX2 has made it to Retroarch but have not tried it yet. It would be good to…
-
***PCSX2 version:***
Any
***PCSX2 options:***
I don't believe dead zone is configurable in the core options.
***Description of the issue:***
Moving the stick diagonally with any of these co…