-
I don't understand how I should place the players in my room. I followed the manual but it never even said to place the player in the room. But when I do, it works, but if I place 2 characters, I cont…
-
So... are you two still interested in this? Things have been quiet for a fair while now, and my willingness to continue wrestling with the physics engine is gradually diminishing, so I'm asking: What'…
-
Having a problem with explosive barrels. The explosions don't destroy things, but sometimes cause a segfault. I can't seem to reproduce it now, but the crash log suggested it was something wrong with …
-
@amcooper @jasonseminara @WilliamfShaw @zhenpanda
Hey added a .md with a proposal! Thanks!
-
As described [here](http://forum.adamslair.net/viewtopic.php?f=4&t=555), it would be a good idea to thoroughly test v2.0 by implementing some more sample projects.
---
**Note:** If you're contributi…
-
If saving or loading save states in rapid succession, the OSD messages of "State [x] saved/loaded" will stack their timers, rather than having the new message override the old one. This can cause a bi…
-
Implement conversion for the game texts. As we at some point are required to complement these anyway. They should be converted to simple text files. Perhaps using extension ".dict". And creating a sim…
-
I feel like at the moment we're running into a slight problem with our game design. We said we wanted this to be hard, and for people to replay over and over to see how far they could get. And we've m…
-
Another game.
Icon=braid
Original Icon:
![braid](https://f.cloud.github.com/assets/3101505/2495414/9256b5b0-b2f5-11e3-9e4e-07387aceedf4.png)
cybre updated
10 years ago
-
I've been looking for source code for years because I've been developing a project based off JA, and wrote to devs many times to ask for the source but eh, anyway, it's finally released.[/offtopic]
Wh…