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I want to add a random colour generator which will generate a random colour when the button is clicked or when the page is reloaded.
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What would it take to add a `std.rand` to the standard library?
It seems like a very useful function.
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```
Initialize random number generator with srand() in classRF.cpp, otherwise
seedMT is seeded deterministically.
#include
srand ( time(NULL) );
prior to:
seedMT(2*rand()+1);
```
Original iss…
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Jumpy's random functions are a bit weird for numpy as it uses a `np.array` as the key but needs to convert this to the `RandomState` for each function call.
Imo, as Gymnasium and other projects use …
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[boost random number generators](https://www.boost.org/doc/libs/1_66_0/doc/html/boost_random/reference.html#boost_random.reference.distributions) are probably going to be better than mine quite often.…
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It seems that always the same molecule is found when choosing `num_molecules > 1`.
Can easily be reproduced, taking the [default config](https://github.com/grimme-lab/MindlessGen/blob/main/mindless…
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**Describe the bug**
The text for the tips and the random name generator on the world creation screen doesn't get translated even if their translated line is present in the language pack lang file.
…
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I've wondered for a while whether it would be possible to make the tetromino random generator a bit more fair like described in [tetris.fandom.com/…/Random_generator](https://tetris.fandom.com/wiki/R…
siers updated
4 years ago
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```
Initialize random number generator with srand() in classRF.cpp, otherwise
seedMT is seeded deterministically.
#include
srand ( time(NULL) );
prior to:
seedMT(2*rand()+1);
```
Original iss…
-
```
Initialize random number generator with srand() in classRF.cpp, otherwise
seedMT is seeded deterministically.
#include
srand ( time(NULL) );
prior to:
seedMT(2*rand()+1);
```
Original iss…