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Hi -
Darknet/YOLOv2 is great!!
We've trained it on a number of datasets, with really good results.
When managing a large number of images, it would be great to have an option to move beyond pathn…
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Me and Freddy are going to work on that together, but we discussed the other day I would do some concepts we can use to create the same's artstyle, which I'm working on now
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```
Load up game select hero story watch first cutscene the plane door just
disappears for a few seconds after cloud passes by or over it seems to come for
sorting to triangle although sort to strip…
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```
Load up game select hero story watch first cutscene the plane door just
disappears for a few seconds after cloud passes by or over it seems to come for
sorting to triangle although sort to strip…
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```
Load up game select hero story watch first cutscene the plane door just
disappears for a few seconds after cloud passes by or over it seems to come for
sorting to triangle although sort to strip…
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We have a lot of chuff hanging around the edges of our scenes, we should look at a pretty way of neatening the edges up and hiding the odd bits of platform that are half-in/half-out of the scene. As a…
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I can also very closely mimic P.T. in the upstairs hallway, entering a door will then play the animation of exiting a door back into the hallway, I can play the woman in white videos too, reuse some s…
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```
Load up game select hero story watch first cutscene the plane door just
disappears for a few seconds after cloud passes by or over it seems to come for
sorting to triangle although sort to strip…
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ericw light recently got support for decoupled lightmaps that allows higher lightmap resolution without messing with texture scale, would be a nice addition, enabled via `_world_units_per_luxel` set t…
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**Is your feature request related to a problem? Please describe.**
The PBR implementation in MeshStandardMaterial looks great, but is too expensive for devices like Oculus Quest/Quest 2. A scen…