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### Godot version
master (db6976e)
### System information
Pop_OS, Nvidia GTX 1070, nvidia-driver 525.60.11, Vulkan, Valve Index, SteamVR (beta)
### Issue description
I created a scene w…
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steps to reproduce:
1. create new unity project (tested on 2020.1.16f1 with builtin rp)
2. import steamvr package from package manager
3. accept incoming settings and generate input
3. go to inter…
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## Description of issue
I'm trying to start steam VR but the compositor never starts correct. The output from vrcompositor.txt is:
Tue Sep 13 2016 11:32:35.767 - //===================================…
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**Describe the bug**:
red arm ( Knuckleblaster ) dose not hit launched chainsaw
**Steps to Reproduce**:
1. launch chainsaw (any Variant)
2. hit the chainsaw with red arm
3. no interaction…
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Hi,
After experimenting a Unity build using the SteamVR plugin, the initialization process simply crashes the application. As the stacktrace below suggests, the error arises inside openvr. This see…
ghost updated
6 years ago
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I created binding for both the Valve and Index controller for my project and ran into an issue with steam seeming to try and bind to another project. (Restarting SteamVR and/or the PC then reopening t…
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It seems that if you enable unity's native virtual reality support in the player settings you can't build an overlay only application. Is there any way around this?
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Hi,
i'm trying to use the SteamVR_Behaviour_Pose in a HDRP Project on a simple Cube GameObject. The following error appears:
```
NullReferenceException: Object reference not set to an instance …
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**Describe the bug**
Steam VR fails to launch on a Plasma 6 Wayland desktop.
**To Reproduce**
Steps to reproduce the behavior:
Launch Steam VR
**Expected behavior**
Steam VR launches a…
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Hello!
My project is using the new Input System, and I need access to trackers, which Unity doesn't yet support through Open XR. As a result, my setup looks like this:
- Unity 2020.3.24f1 (Lates…