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Hi! I'm interested in creating a filled in polygon from a series of lines. I noticed rgx has the ability to create lines, so I could create the outline of a polygon from a series of lines, but not sur…
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I found that the relabel parameter is not implemented consistently in SimilaritySurface, namely:
* `copy` honors it.
* `reposition_polygons` honors it when `in_place` is False.
* `triangulate` ig…
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This issue is about reviewing and possibly cleaning up the different pieces of triangulation code we use in various places. Things are much cleaner now than when this was first raised, but a review is…
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I'm somewhat new to geospatial analysis, and while the tools in R can do all kinds of things, I feel like they operate the "old" R way, not the "new" way I'm now accustomed to from using dplyr, tidyr,…
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The attached worksheet implements and illustrates arbitrary mesh functions for 3d graphics objects that are triangulated. This could probably ought to go into sage somewhere.
Here is an example:
…
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### Godot version
v4.1.beta3.official [ada712e06]
### System information
Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.3161) - AMD R…
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The discussion in this issue is related to the documentation _From Way-Sections to Triangles_ in issue #39. Starting from way-sections, neighboring or otherwise relevant triangles have to be found to …
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
![grafik](https://github.com/user-attachments/assets/1c511756-ca8f-409d-9100-39d296e5a2b9)…
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In my application, I am easily able to generate cross sections of my data. Converting to STL to be sliced again is inefficient and potentially lossy. I have hacked in initial support of reading the sl…
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When I generate a shapes layer with random numbers, sometimes it works, sometimes it throw errors and sometimes it crash with `segmentation fault (core dumped) napari`. I didn't get segmentation faul…