-
Is the preview with root motion a thing already have?
I didn't see any option to turn it on/off.
-
### Tested versions
- Reproducible in 4.3.stable. Haven't tested in other versions.
### System information
Godot v4.3.stable - Windows 10.0.26100 - Vulkan (Forward+) - dedicated NVIDIA GeForc…
-
## I'm submitting a...
Bug report (I searched for similar issues and did not find one)
Feature request
## Current behavior
The code snippets below don't work as expected on
An…
-
Unspecified error
Attempting to close a CanvasActiveLayer that is not top of the stack. The most recently created layer must be closed first.
```
at System.Runtime.InteropServices.WindowsRuntim…
-
The default of 3000 is quite long, is it possible in userland to set a default?
-
Recently I try to implement a cross activities demo. But I found that the ToActivity will flash at the moment it finished().
I use a SimpleTracker to generate ViewTransitionAnimator like:
`Gesture…
-
AnimationEvents are nice, but they're wholly bound to the clip they're on. If you want to reuse animations w/ new anim events, you have to make completely new clips.
Think of a way to separate this…
-
## Goal
Upon updating an asset, automatically update assets which _depend_ on said asset.
##### Example
![dependencies](https://cloud.githubusercontent.com/assets/2152766/4488896/5f839e80-4a14-11e4-…
-
Works fine on Macbook, but unable to decompile the `r` folder on Windows 10 PC.
```
PS D:\test> java -jar ..\bin\kikfox-v2.6.2.jar d .\app.apk
I: Using kikfox 2.6.2 on app.apk
I: Loading reso…
-
So I'm doing a RPG game and i have bunch of stats and i would like to have the non serialized values to show at their places in inspector
![image](https://github.com/dbrizov/NaughtyAttributes/asset…