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Can't build on Ubuntu 16.04 even if I set up the GLM_INCLUDE_DIR correctly.
```cuda_voxelizer/./src/thrust_operations.cuh:14:23: fatal error: glm/glm.hpp: No such file or directory```
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Hi,
Is it possible to test DDGI now?
What is the status of DDGI?
https://morgan3d.github.io/articles/2019-04-01-ddgi/
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After extensive refactoring, it is difficult to retest the code. It would be nice to have code coverage information with codecov. And again: I never integrated codecov. @yuanming-hu Do you have any e…
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Since this seems to be a harder issue, I am creating a seperate one for this. The conversation from #21 can be moved here if that is possible.
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The workflow is described in http://makeit.zone/3d-conversion-for-minecraft.html#.XuUSqJaxUUo and it is:
3D format -> poly2vox -> kv6 -> kv6toschematics -> schematics
VoxelShop can export direct…
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I trained ResUNetIN14 with Adam(lr=0.1,weight_decay=1e-4,) on S3DIS fold1 split
but it only achieve 30%mIOU......
Then I test the trained model and found points on the same object have multiple labe…
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Hi, wonderful job. it seems that your work's dataset's version is .mat, and I want to konw how to convert the dataset's file like .off or .obj to the verison of .mat. thanks
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I just tried the Windows version from this release. Unfortunately it does not seem to work and gives the following error. Is there anythin needed in addition to make it work?
Also it seems like the…
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Is there a way to set the voxelizer recovery angle? There is a method for setting the cell sizes, although I have not been able to find a way to do this with the recovery angle.
I have a uniform po…
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This is a 1024 res voxel model and looks correct
https://imgur.com/p0Wg37l
This is at 2048, it appears to wrap around... should be a simple fix.
https://imgur.com/sBzhsmW