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OGRECave
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ogre-next
aka ogre v2 - scene-oriented, flexible 3D C++ engine
https://ogrecave.github.io/ogre-next/api/latest
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Sample_InstancedStereo shader compile error on Metal
#464
jwwalker
closed
4 days ago
3
Compilation errors with x86intrin.h
#463
nimble0
opened
1 week ago
0
I haven't been able to run the demo successfully yet.
#462
dackless
closed
1 month ago
0
Fix miscellaneous formatting problems, typos etc. in some of the docs
#461
jwwalker
opened
1 month ago
0
Update linux.build.yml
#460
mosfet80
closed
1 month ago
1
Delete Scripts/makesourcerelease.sh
#459
mosfet80
opened
1 month ago
0
Inspect Terrain's Minimap issue
#458
darksylinc
opened
1 month ago
1
Build on Ubuntu
#457
arne-diegenbach
opened
1 month ago
1
improve doxygen formatting in some Hlms classes
#456
jwwalker
closed
1 month ago
3
move the adjacency flag to render operation where it belongs ogre-next-3-0
#455
bishopnator
closed
1 month ago
2
Shadow artifacts with point light and transparency
#454
jwwalker
closed
2 months ago
3
fragment shader compile errors when using transparency
#453
jwwalker
closed
2 months ago
5
Terrain with Decal not work
#452
36yang
opened
2 months ago
1
compiling on a Raspberry Pi 5
#451
arohrbacher
closed
2 months ago
3
Update checkout lib to v3
#450
mosfet80
closed
3 months ago
1
removed duplicated line into main.yml
#449
mosfet80
closed
3 months ago
2
Main: move the adjacency flag to render operation where it belongs
#448
bishopnator
closed
1 month ago
1
Sample_Tutorial02_VariableFramerate not rendering correctly on VM with OpenGL 4.3 support
#447
srmainwaring
opened
4 months ago
1
Multi window rendering of different texts?
#446
ChenTianSky
opened
4 months ago
1
Multiple Leaks
#445
darksylinc
closed
5 months ago
0
Diffuse/specular parameters are mixed incorrectly. Or not?
#444
Th3V1kt0r
closed
2 months ago
3
OgreRootLayout uses json elements despite OGRE_NO_JSON.
#443
Th3V1kt0r
closed
5 months ago
1
The Metal rendering API is 120FPS regardless of whether vsync is set.
#442
ChenTianSky
opened
5 months ago
2
HLMS Unlit Datablock HLMS OgreTextureAnimationController
#441
kariem2k
opened
5 months ago
0
[Question] Billboards2
#440
kariem2k
closed
5 months ago
9
Pose Animation not working correctly with Skeleton Animation
#439
silicium42
opened
5 months ago
2
Camera rendering specified visible mask object crash
#438
ChenTianSky
opened
6 months ago
1
[Urgent security issue] FreeImage arbitrary code execution vulnerability
#437
lavenderdotpet
opened
6 months ago
1
Fix OpenGL Win32 window ignoring "hidden" parameter
#436
mixrigster
closed
2 months ago
1
Delete Other/VC7_AppWizard.msi
#435
mosfet80
closed
6 months ago
1
Rendering different videos at different frame rates in multiple windows
#434
ChenTianSky
opened
7 months ago
0
Investigate Vulkan commit b85e1a64bbb9d539042a08924990235aaa5e825f
#433
darksylinc
closed
6 months ago
21
Build script fails on Ubuntu 23.10 with error: ISO C++17 does not allow dynamic exception specifications
#432
Elefant-Freeciv
closed
7 months ago
3
EmptyProject script is broken for macOS
#431
darksylinc
opened
7 months ago
0
Build error for NEON
#430
bchoineubility
opened
8 months ago
10
Why not read mesh in obj format?
#429
ChenTianSky
closed
7 months ago
1
Is there a C API?
#428
n0bra1n3r
opened
9 months ago
2
Scene Manager unexpected behavior, returns NULL instead of new node ptr, no warnings/errors
#427
goforbroke1006
opened
9 months ago
7
add Stunt Rally 3 screen
#426
cryham
closed
9 months ago
1
Add sample on how to render on top (e.g. FPS)
#425
darksylinc
closed
9 months ago
1
MeshV2 not buildTangentVector
#424
ChenTianSky
opened
9 months ago
0
Red only specular for some new exported objects
#423
cryham
opened
10 months ago
2
OgreMeshTool missing attribute u
#422
cryham
opened
10 months ago
1
Ensure OgreNext 3.0 has the new logo everywhere
#421
darksylinc
closed
10 months ago
0
rename OGER to OGER-Next in pc files.
#420
talregev
closed
10 months ago
4
compile ogre-next from source along side ogre.
#419
talregev
closed
11 months ago
5
Add sortByName to HlmsManager::saveMaterials
#418
cryham
closed
11 months ago
1
Direct3D 12
#417
ChenTianSky
opened
1 year ago
2
Dangle pointer in map BarrierSolver::mResourceStatus leads to the false positive assert in BarrierSolver::debugCheckDivergingTransition
#416
StoyanovVlad
closed
1 year ago
4
fix spelling
#415
cryham
closed
1 year ago
1
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