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### Godot version
v4.2.beta.custom_build [f71f4b80e]
### System information
Chromium-based browser (Brave) on the desktop, and Oculus browser on the Quest 2
### Issue description
Trying…
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https://github.com/gpuweb/gpuweb/pull/135 is already closed, but in the [comment](https://github.com/gpuweb/gpuweb/pull/135#issuecomment-443843330) for that issue it discusses multiple viewports. As a…
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Using Chrome Canary 72.0.3626.0, Android 9, Pixel 2. ARCore is installed and works with native apps. Canary has camera permission (verified with a getUserMedia demo). webxr and webxr-hit-test flags ar…
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Samsung Galaxy Note 9 (SM-N960F)
OS: Android 8.1.0
Chrome: 71.0.3578.99
Chrome Canary: 73.0.3672.0
Chrome Dev: 73.0.3667.2
### AR sample
Steps to reproduce the problem:
1. Install ARCore
2…
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# Introduction
Subtitle implementations exist for 360° web players, but the functionality is often limited (often, all styling and positioning is hard-coded in the player). Also, there is no establ…
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If we can move most devices off the main thread, this just leaves glwindow on macos as being the only device with main thread affinity. We could refactor the code so that the main-thread code is in we…
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Today WebXR sessions are almost exclusively started when the user clicks a button.
The button typically indicates `AR` or `VR` and is enabled when the site is ready to start the session.
If the use…
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Hi Teacher Nik,
Recently, An issue came out of my mind, which is make object in WebXR change different behaviours according to my finger pose.
But
From immersive github, folks told us that [“…
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One of the challenges yet to be solved for WebXR content, is how to make it accessible to someone who is unable to see it because they're blind or have very low vision. This might be described as the …
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https://www.w3.org/TR/webxr/#transient-input
One can get gaze info on pinch gesture. This allows for basic gaze + pinch interactions.