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### Description
On macos when resizing windows with the [rectangle](https://rectangleapp.com) utility, winit windows that `request_redraw` continuously with rendering, lag when resizing/repositioning…
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https://gpuweb.github.io/gpuweb/wgsl.html
Well, there it is! Do we need to do anything in response?
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I noticed that both chrome and firefox (not sure what happened to Safari's WebGPU), emit compilation errors for WebGPU when calling `createShaderModule`.
Personally, I'd like to be able to turn tho…
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Would you be interested in helping with standardizing the #include syntax? (separate from the official WGSL specification)
After all, it'd be amazing if a number of tools could interoperate flawlessl…
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I am not too sure if this belongs here on in the issues for WHSL, but please let me know.
The request is to have a directive in the shader or a flag in the JS code to indicate that a fragment shade…
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## Bevy version
`0.12.0`
## What you did
I imported a model with over 600 bones, but some of the bones were bound incorrectly. After investigation, it was found that all bone indexes greater than…
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3.2 WebGPU
3.2.1 WebGPU的出现
WebGPU出现,是因为:
·Web应用对可编程3D图形,图像处理和GPU访问需求持续增强;
·WebGL和WebGL2满足需求,但与现代本机图形API的功能或性能不匹配,导致CPU和GPU出现性能问题,在现代GPU API基础上实现WebGL变得非常困难;
·在Web中引入GPU加速提升科学计算性能。
因此…
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Hi, I like what you are doing here. I am working on [a native/web game-engine called null0](https://github.com/notnullgames/null0) that so far has been very focused 2D graphics, sound, input, sandboxe…
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So I guess this isn't part of the standard, but since wgsl-analyzer already supports the other kind of of bevy imports, perhaps there should also be support for:
```
#import "file.wgsl"
```
?
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One feature that is clearly out of scope for WebGPU 1.0 but is desired for the near future is *subgroups.* It is a way to move data between threads within a workgroup with less overhead and latency th…