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I've completed the full compile without errors, running `./qemu-system-i386 --version` shows:
```
QEMU emulator version 7.2.0
Copyright (c) 2003-2022 Fabrice Bellard and the QEMU Project develope…
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### Is there an existing issue for this feature request?
- [X] I have searched the existing issues
### Is your feature request related to a problem?
With printers getting faster and faster, the acc…
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Using p5.js library to display a dotted arc for the trajectory of an object.
I've putting random numbers in for accelerationDueToGravity, so I think I'm on the right track - but what value should …
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#### Your system information
* Steam client version (build number or date): 1694466342
* Distribution (e.g. Ubuntu): Endeavour OS
* Opted into Steam client beta?: No (but I tested beta as well)
…
rhoot updated
3 weeks ago
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Though we should definitely maintain a baseline profile which is pure Rust, it would be nice to be able to leverage optimized assembly implementations, and ideally formally verified ones which have be…
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Hi Sir ;
Is there a possibility to speed up the training, because for me each epoch needs more than 3 hours
Thank you very much in advance
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Since we make such heavy use of finite field linear algebra, would it make sense to write some compute kernels to offload some computations to a GPU? Maybe something like an F_p-cuBLAS? I think some r…
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Right now train acceleration after stops is not simulated, implement this to get a little more accurate positions.
Basic functionality currently looks like this:
The Logic uses 3 Curves to determi…
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from what I remember, there's not a reliable way of deriving position from acceleration data as sensor drift starts adding up quite a bit. Currently I try to tackle that by taking a weighted rolling a…
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Hi
What is the difference between acceleration values used at different places in the program.
` // Now we'll calculate the accleration value into actual g's
Ax = (float)accelCount[0] * …
afnan updated
5 years ago