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Currently the primary way to change x86 inline assembly dialect (intel vs AT&T) is `-masm=intel` & `-masm=att`. This is a global change, undesired if some `#include`d code assumes AT&T.
Using `.int…
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See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentNullException: Value cann…
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### Description
When calling a vararg P/Invoke defined in another assembly, the runtime tries to look up the metadata from the wrong module. This can cause a variety of issues, from throwing a BadIma…
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ETGMod Installer v17.2.22.1
Entering the Modgeon
Removing: Assembly-CSharp.Base.mm.dll
Removing: UnityEngine.Base.mm.dll
No previous mod installation found.
Still reverting to unmodded backup...
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### Description of the bug
I'm having some trouble getting the `test` data to run via `singularity` with `alevin`, specifically if I supply my own genome/annotation. It's failing at `SIMPLEAF_INDEX`
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Currently:
- If the .NET Core assembly uses architecture "x86" the generated .comhost.dll is for 32-bit.
- If the .NET Core assembly uses architecture "x64" the generated .comhost.dll is for 64-bi…
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When attempting to show the DPS overlay, I get the below listed error. This occurs when clicking the "Show Overlay" checkbox on either the standard Mini Parse or the Spell Timer. HP overlay data is di…
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It worked fine on previous versions (i did it to play through steam)
After updating i'm getting this error (text is automatically translated)
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# **Issue №3586 opened by *[Starbuck5](https://github.com/Starbuck5)* at 2022-11-24 06:19:47**
This is the only handwritten assembly in Pygame, and it is stuck in the past. Modern assembly we …
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## Build Information
Build: https://dev.azure.com/dnceng-public/public/_build/results?buildId=734748
Build error leg or test failing: `System.Formats.Asn1.Tests.Reader.ReadObjectIdentifier.ReadVer…