-
**Is your feature request related to a problem? Please describe.**
- Currently many players dodge the rule about spawning into siegezones, by temporarily joining a town in the siegezone
- Thus the…
-
So the description says:
```
SKILL_20150317_001306 Install Pavise on ground and defend long rage projectile.
SKILL_20150317_001307 Defend range projectile #{SkillFactor}# times{nl}Pavise duration…
-
```
What steps will reproduce the problem?
1. AIx doesn't build enough experimentals
2. It should attack in larger groups, ie 6 or 8 exps
3. AIx doesn't defend itself well enough - it usually takes …
-
Could start with :
- If ready to attack enemy base or defend
- Siege up when enemies are seen at distance < 13 + radiuses and not in threat range.
- Unsiege after 3 seconds without attacking or…
-
Creating an issue to track misc balancing issues we want to keep an eye on or address:
## Issues
- [ ] Stalwarts don't feel good -- their shield buff doesn't defend against light / melee units eno…
-
Certain
- [ ] https://github.com/inferno8/wesnoth-Era_of_Magic/issues/70
- [ ] https://github.com/inferno8/wesnoth-Era_of_Magic/issues/69
- [ ] hast to spear/pike
- [ ] kthlon enthrallment make it…
-
In http://dev.buttonweavers.com/ui/game.html?game=1672, I attacked with a Berserk Konstant die, and the log said
> irilyth performed Berserk attack using [kB(20):9] against [k(4):4,sk(6):5]; Defender…
-
**Describe the bug**
WHen rbp is in war mode, after a fight, it sends defender fleets home
**To Reproduce**
Steps to reproduce the behavior:
set fleets to defend rbp
incoming attack lands and die…
-
goals:
- 3 states: surround, attack, defend
- consider moving towards a different hex before firing a weapon and consider all possible weapon combinations.
- consider moving towards a hex that is sa…
-
Here's an idea for an attack from an exit Node. Discuss: How do we defend?
Some originating Node uses the exit Node--and a couple of relay Nodes--to retrieve some data from a website. The originating…