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Sponsors will get more attention: https://github.com/sponsors/aure
**Describe the bug**
I use a 16-inch MacBook Pro and MacOS version 10.15.7. I try to develop application that can handle differen…
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Hi,
First of all, thanks for great library.
Can you help me out how to recognition and record at the same time? I tried out using this library for recognition and react-native-audio for recordin…
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Maybe like,
```
SwiftSpeech.RecordButton()
.swiftSpeechRecordOnHold(sessionConfiguration:animation:distanceToCancel:)
.onRecognizeLatest(update: $text…
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Hey, thanks a lot for sharing this great project. Just have a small question regarding the sample rate in the soundRecognize example. I saw you used CMSampleBuffer for capturing the audio data and the…
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I've hit upon an odd situation that needs a few things to hit. In my experiemnts trying to figure out a fast growing memory issue that kills my app in 20 min or so.
I've attached the code (xcode 12…
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Hello,
I would like to be able to monitor a specific audio input on a multi-channel input device. As far as I can see, AudioKit allows me to monitor a specific audio input device, but doesn't allow…
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Added Skip Silences feature but we have no documentation for the metering logic that it uses.
@jw1540 would you be able to link to me the resources you used or document the scaling function and th…
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Hi!
Thanks for the great program. Unfortunately I experience weird behaviour with some FLAC and mp3 files.
The audio seems to be off center. The vocals and instruments which should be in the mid…
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Continuation of #42.
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I sadly found today that Gosu is unable to compile with latest Ruby version 3.0.0. 😢
How can I help to fix this?