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I'm using Bizhawk 2.8. Win7 64bit.
My current rewind settings are:
Max Buffer size: 9
Rewinds every fixed number of frames: 800
Most of the time when I press the rewind key (usually when I die…
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By experimenting i found out that, at least on the SNES, the STP-Opcode crashes
the emulator entirely.
- What steps will reproduce the problem?
1. Run the Opcode STP. See below for example ROM w…
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```
By experimenting i found out that, at least on the SNES, the STP-Opcode crashes
the emulator entirely.
- What steps will reproduce the problem?
1. Run the Opcode STP. See below for example ROM w…
-
```
By experimenting i found out that, at least on the SNES, the STP-Opcode crashes
the emulator entirely.
- What steps will reproduce the problem?
1. Run the Opcode STP. See below for example ROM w…
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From the description it sounds like it only works on a PS3 emulator, but I'd really like to play it on my PS3
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Is it normal for scripts like these to generate lots of lag? My game runs at roughly 15fps while it's running. Is it just me, or is this kind of thing normal and nothing can be done?
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You seem to have gotten really far with it. I think it could be useful for ROM hacking, see http://dynamic-designs.us/d-dforum/viewtopic.php?f=38&t=1049&start=20
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I've looked around but haven't been able to find an answer. Can I import .sav files into BizHawk to load save files, and if so, how?
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### What would you like to see?
It turns out that direct-booting DSiWare is much easier than anyone expected. Hats off to CasualPokePlayer for discovering it. His implementation in the BizHawk core l…
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I recently created a TAS of the GBA game Shrek 2.
While TASing, I began to suspect that mGBA had less lag than real console. To try and compare, I created a sort of console-verification by embeddin…