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If it is visible, player characters should see it. I'm setting the ground work for this in the PvP PR.
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With game state management mostly stable, the next step is to implement an entity-component-system framework in the engine. This framework must follow the [pure ECS model](http://shaneenishry.com/blog…
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The code currently relies heavily on the global namespace, with quite a few names appearing out of nowhere and making it hard to follow module inter-dependencies.
There's been previous discussion i…
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That topic is of course "IMO".
When opening a Godot project in current master, the filesystem dock looks like that:
![fs1](https://cloud.githubusercontent.com/assets/4701338/10059235/25382ab2-624a-11…
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Hello
When I join a room, it takes a while till I hear the other players, and also after I do hear them, after a few seconds It suddenly reloading one of the players.
so the situation is that sudden…
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I've seen this suggested on the pyroller subreddit. I'd like to make this a reality. Anybody have any insight on modularizing the game states?
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We've gotten an influx of new users thanks to the release of the translation patch and looking at various forum threads they're hitting the following pain points:
- Texture scaling slows down unexpect…
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@setriplette Southey 22, as well as Southey 1 and 2 are ready for stitching. I shall continue on with Southey 23!
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(Paraphrased from emails by @anoopsarkar:) As a new view on the frontend, use the entities from the current search to produce a visualization like the ones at http://csclub.uwaterloo.ca/~n2iskand/?pag…
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VehicleDetectionAndTrackingUsingTheBlockMatchingAlgorithm.pdf