-
```
Issue: DarkGDK U7.4 source code uses several deprecated(and now removed) parts
of the DirectX SDK. I am unable and unwilling to recode DarkGDK to be *at
least* compatible with a 2009 version of …
-
```
Issue: DarkGDK U7.4 source code uses several deprecated(and now removed) parts
of the DirectX SDK. I am unable and unwilling to recode DarkGDK to be *at
least* compatible with a 2009 version of …
-
please add cfg option to limit FPS. By default game takes as much FPS as it could which results in 300 FPS on laptop and loads CPU up to 40-50%.. which isn't needed in 20+ y.o. game :) 60 FPS limit wi…
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Hi. I noticed that this game is not listed:
https://github.com/elishacloud/dxwrapper/wiki/DirectDraw-to-Direct3D9-Conversion
and so I would like the developers to test dxwrapper on this game.
I run…
-
```
Issue: DarkGDK U7.4 source code uses several deprecated(and now removed) parts
of the DirectX SDK. I am unable and unwilling to recode DarkGDK to be *at
least* compatible with a 2009 version of …
-
```
Issue: DarkGDK U7.4 source code uses several deprecated(and now removed) parts
of the DirectX SDK. I am unable and unwilling to recode DarkGDK to be *at
least* compatible with a 2009 version of …
-
```
Issue: DarkGDK U7.4 source code uses several deprecated(and now removed) parts
of the DirectX SDK. I am unable and unwilling to recode DarkGDK to be *at
least* compatible with a 2009 version of …
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В связи с недоступностью исходных кодов HRP, и его частичного устаревания, необходимо полностью перенести функционал HRP (или его наиболее важные компоненты) в отдельный модуль в sfall, чтобы весь кон…
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I have decided to amalgamate a few separate issues I had made as they are all related to each other.
First I'll link to the initial investigation I made into what setting we should be using for the…
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The DrawInk method shows up in the WinUI3 docs (https://microsoft.github.io/Win2D/WinUI3/html/Overload_Microsoft_Graphics_Canvas_CanvasDrawingSession_DrawInk.htm) but it is missing in the actual packa…