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So if any level 1 harm has some text (spaces not considered) - a default risky/standard would roll as risky/limited.
Any level 2 harm would take the dice down a peg - special consideration if that wo…
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### Check for existing bug reports before submitting.
- [X] I searched for existing Bug Reports and found no similar reports.
### Expected Behavior
Rolls should correctly reference and output
### …
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Currently if the 2 dice equal each other, a notification is added to the history log BUT the player doesn't actually get to roll again. Easy fix.
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Respond below (first come, first ser…
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It may be useful for players or GMs to see reaction powers that do not have a dice roll in the combat tab of the character sheet, that way they remember they have them. Perhaps add a check box to the …
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Dice so Nice recognizes dice syntax to allow for damage types per roll. For example if you roll 2d6[fire] it will actually roll "Fire" themed dice.
Here's a [force] variant
![image](https://user-im…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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create a class "Token" which contains the features of a token, such as the color, the position in the board, the movement based on the rolled dice, ...
Z1CC4 updated
4 months ago