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The bug is that the hitbox of the slider is not on the same camera as the slider itself.
This issue seems to have been fixed in a Psych Engine pull request, shadowing the class [here](https://github.…
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C:\Users\???\Desktop\psych0.6.3>lime test windows
source/modcharting/ModchartEditorState.hx:393: characters 123-132 : flixel.util.FlxAxes should be Float
source/modcharting/ModchartEditorState.hx:39…
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- **Haxe version:** 4.0.5
- **Flixel version:** latest
- **OpenFL version:** latest
- **Lime version:** latest
- **Affected targets:** Neko, Windows, HTML5...
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In: `http://github.com/AdamAtomic/flixel/blob/dev/org/flixel/FlxTilemap.as` in line `870` there is:
`while(i < length)`
It should be `while(i < members.length)` because right now it always iterates …
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Since there have been a few issues popping up with the collision system flixel uses (see #1301, #1270, #1078), and seeing how the next version of Flixel will be 4.0.0, this seems like the perfect time…
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```
So I am working with Flixel-Gdx, a port of flixel to libgdx. I was wondering if
anyone had a simple way to get this working with flixel-gdx. i have everything
represented as a box2d body, but I …
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### Describe the bug
As soon as you click on the game to transition to the main menu once it finishes loading, this happens
![Screenshot_20240317_102416_Chrome](https://github.com/ruffle-rs/ruf…
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I wrote a haxelib that lists `"flixel": "4.2.1"` under dependencies. If I set it up locally by using `dev` and then install the latest HaxeFlixel (4.3.0), trying to compile my project gives me this er…
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- **Haxe version:** 4.3.2
- **Flixel version:** 5.5.0
- **OpenFL version:** 9.3.2
- **Lime version:** 8.1.1
- **Affected targets:** neko, windows
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**Code snip…
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- **Haxe version:** 4.2.5
- **Flixel version:** 4.11.0
- **OpenFL version:** 9.2.0
- **Lime version:** 8.0.0
- **Affected targets:** HTML5 (At least HTML5; I can't check many others)
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