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There can be some randomness if one of the players chose to add randomness. Otherwise, don't do it. It's not fun. We can assume players of Allicances (sic) understand game probability https://youtu.be…
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from https://taiga.io
just as we have
## [hip](#hip)-hop, and
### lit-hop
(baba brinkman rapping to shakespeare …
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Many practician use half of kelly amount. We'd better position half of kelly amount, too.
Ref: http://www.financial-math.org/blog/2013/10/two-tales-of-the-kelly-formula/
Two tales of the Kelly form…
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I tried a couple of spriggans with the new experience mechanic, in an attempt to avoid almost all fights and see if I could win. I didn't even get close of course, but I noticed some interesting thing…
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![](http://www.jonathanrosenbaum.net/wp-content/uploads/2009/03/coffee-and-cigarettes.jpg)
**To review media that I've already internalized this year, check out: [2015 consumed media](https://github.…
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Hi folks,
I've been researching a conflict-resolution issue on my team's project for two days and haven't figured out a satisfactory solution to the problem I'm having; I'm hoping that you might be a…
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For Djinn: You have that "[Djinni] have the glow mutation, which increases with experience, which reduces their stealth. However, at level 3, it expands how far they can see." This implies that redu…
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Jira issue originally created by user dalvarez:
I was just checking the execution path for efficiency and bumped into this block of code in /Doctrine/ORM/AbstracQuery.php,
starting on line 560:
```
…
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Proposition for pay day (to be discussed)
- Every X turns (configurable), creatures will go to the nearest non empty treasury and try to get their fee
- The fee should be calculated like HP: base + qu…
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- If yes, we introduce a bias so that people know which rants are doing well and might then feel like they too should like them.
- If no, we make it hard for people to relate their actions to an effec…