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Currently we handle different types of AlexaRequest.
```
const AlexaRequests = [
"AudioPlayer.PlaybackStarted",
"AudioPlayer.PlaybackFinished",
"AudioPlayer.PlaybackNearlyFinished",
"A…
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view={tileArray:[[]],hwallArray:[[]],vwallArray:[[]]} ?
view=[[null,"nowall",null,"wall",null],["wall","nowall","wall"],[null,"nowall",self,"wall",null]]...?
something else?
I want this to be easil…
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Great project, very useful!
Currently exploring options for PS1 games on Steam. There is a guide on the [N2O Steam discussion page](https://steamcommunity.com/app/364840/discussions/0/5205191124966…
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Original issue: https://www.oldunreal.com/phpBB3/viewtopic.php?f=42&t=4521
Reproduce:
1. Start on dedicated server [DM-!!!shoot_dedic_bug.zip](https://github.com/OldUnreal/UnrealTournamentPatches/fi…
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when using the unpack tool.. then using your blender plugin to import.. doing no modifications and then exporting and attempting to create a new asset..
I receive an error about the object being out …
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#### Preload.js
```js
const { contextBridge, ipcRenderer } = require('electron');
contextBridge.exposeInMainWorld('electronAPI', {
invoke: (channel, data) => ipcRenderer.invoke(channel, data),
se…
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**Summary**
Every function/class has a description in the documentation at: https://anciententity.github.io/PythonGEUtils/
The problem is some of them aren't very detailed. To add a description you …
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The UI classes are currently getting their data directly or indirectly via static access to the CoreRegistry.
- Widgets currently use the CoreRegistry to get an AssetManager instance. Either directly …
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in nagel.py line 27, in
representation = **Representation**(screen, road, simulation)#from above functions
TypeError: __init__() missing 2 required positional arguments: **'data'** and 'speedL…
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When I launch my game, the first GameObject that gets created has id 0. Attempting to get this object from the GameWorld with `gameEngine.world.queryObject({id: 0});` returns null. I'm not sure if the…