LaughingLeader-DOS2-Mods / dos2de_collada_exporter

A blender addon for exporting collada/granny files for Divinity: Original Sin 2 - Definitive Edition.
GNU General Public License v3.0
5 stars 11 forks source link

several errors when using common workflow #1

Open TashaSkyUp opened 4 years ago

TashaSkyUp commented 4 years ago

when using the unpack tool.. then using your blender plugin to import.. doing no modifications and then exporting and attempting to create a new asset.. I receive an error about the object being out of bounds... it is not. blender 2.79 windows 10 AMD CPU Nvidia GPU

[17-10-2019 17:39:46:728][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\GrannyBinding\FactoryGr2.cpp 422 anonymous-namespace'::ParseFormat]: Granny file with unknown vertex data! [17-10-2019 17:39:46:728][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\GrannyBinding\FactoryGr2.cpp 429anonymous-namespace'::ParseFormat]: Granny mesh named BLD_Humans_Statue_Alexander_A.001 doesn't have normals! [17-10-2019 17:39:46:728][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\GrannyBinding\FactoryGr2.cpp 430 anonymous-namespace'::ParseFormat]: Granny mesh named BLD_Humans_Statue_Alexander_A.001 doesn't have binormals! [17-10-2019 17:39:46:728][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\GrannyBinding\FactoryGr2.cpp 431anonymous-namespace'::ParseFormat]: Granny mesh named BLD_Humans_Statue_Alexander_A.001 doesn't have tangents! [17-10-2019 17:39:47:463][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\GrannyBinding\FactoryGr2.cpp 422 anonymous-namespace'::ParseFormat]: Granny file with unknown vertex data! [17-10-2019 17:39:47:463][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\GrannyBinding\FactoryGr2.cpp 429anonymous-namespace'::ParseFormat]: Granny mesh named BLD_Humans_Statue_Alexander_A.001 doesn't have normals! [17-10-2019 17:39:47:463][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\GrannyBinding\FactoryGr2.cpp 430 anonymous-namespace'::ParseFormat]: Granny mesh named BLD_Humans_Statue_Alexander_A.001 doesn't have binormals! [17-10-2019 17:39:47:463][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\GrannyBinding\FactoryGr2.cpp 431anonymous-namespace'::ParseFormat]: Granny mesh named BLD_Humans_Statue_Alexander_A.001 doesn't have tangents! [17-10-2019 17:39:47:463][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\GameEngine\Node.cpp 483 ls::Node::AddObject]: Adding object to node: Object 'simple' is too big to fit in the node [17-10-2019 17:39:47:463][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\GameEngine\Node.cpp 486 ls::Node::AddObject]: Adding object to node: Center of the object 'simple' (66892461840552202596710503945598926848.000000,-64477709141575047496881828022865362944.000000) is not located in the node [(-1024.000000,-1024.000000),(1024.000000, 1024.000000)]

LaughingLeader commented 4 years ago

Try using the default collada import/exporter and see if you have the same errors in-game.

For reference, I've exported about 183 models for my current project, using the current versions of the divinity importer/exporter here, and haven't had that issue.

Chances are your model may be set up incorrectly in Blender. If you'd like to attach it in a message here (the .blend zipped up preferably) I can take a look.