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The vanilla shaders ([These specifically](https://minecraft.wiki/w/Shader/Before_1.9)) affect the vivecraft gui, this is interesting to look at but this causes inventory screens to be immensely hard t…
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#### Description:
This ticket is to build out designs for backcountry inventory management. Note: designs will reflect additional offerings - broader than just backcountry.
#### Acceptance Criteria…
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- [x] Loading - story points: 2 - [see](https://github.com/decentraland/sdk7-goerli-plaza/blob/feat/add-migrated-antrom-rpg-scene/antrom-rpg/src/migrated-ui/loading.tsx)
- [x] Create Player - story p…
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### Please confirm the following
- [X] I agree to follow this project's [code of conduct](https://docs.ansible.com/ansible/latest/community/code_of_conduct.html).
- [X] I have checked the [current is…
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Context:
Utilizing the "Bank Tag Layouts" plug-in to store clue scrolls inventory tags.
Issue:
Banking a newly obtained clue scroll does not auto-populate a clue scroll inventory tag when choosin…
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### Goal:
We have UI/UX across several features that utilize (or should) the same react components. These need to by style-able by designers for improvements and testing in a simple not technically co…
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## Project Detail
CARE is a centralized capacity management and patient management system, central to the 10BedICU Project, integrating patients, doctors, hospitals, labs, specialized treatment cen…
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### Description
When using Artemple map, accessing inventory Segfaults the game:
Thread 1 "falltergeist" received signal SIGSEGV, Segmentation fault.
0x00005555556cdedc in Falltergeist::UI::Inv…
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works great and flawless with keyboard / mouse but not with gamepad
hi when i try to withdraw or deposit an item into a storage box within my purchased home (ESO) i get a ui error when i have the a…
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# **Description**
This ticket is responsible for various small tasks that will help in delivering the final game. These include:
### 1. Refactors the code and enhance the readability of all classe…