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Ironwail loads large maps, such as ad_sepulcher and ad_tears, quite quickly, noticeably quicker than vkQuake.
For those two maps, Ironwail is usually around 0.5 seconds and vkQuake is around 2.0 seco…
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The muffling of the sfx under water that Ironwail does is very neat. It is a very small change, but has a big impact on gamefeel. Would be nice to have.
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Quake on steam had an update today: https://steamdb.info/patchnotes/8507405/
After that, the text on-screen is no longer displaying. The most obvious example is the difficulty portals, where they n…
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For approximately forever now, the "update" process has been: 1) download zipfile of latest release; 2) unzip over current files. (And then presumably check the changelog to see if there are new featu…
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I cannot bind the capslock key, which is a key I use when I play games.
I consider this a bug, since it works fine in other games. And, it's hard to describe and request, because it's like asking t…
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There seems to be some sort of problem with the rendering of transparent water with higher values of r_wateralpha
![start_2022-10-02_17-43-34](https://user-images.githubusercontent.com/114884081/…
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Similar to what can be enabled in [Yamagi Quake II](https://github.com/yquake2/yquake2) (see [here](https://github.com/yquake2/yquake2/blob/master/doc/040_cvarlist.md#audio)), and what's seemingly ena…
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There is some issue with vertically long-distance moving platforms in the last release.
You get damage from noting while platform moving up.
On vkquake and previous version of QS platform moves with…
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maps with quake special chars do not display properly in window title
![Capture](https://user-images.githubusercontent.com/68674590/183495508-b0739d52-8ad6-4c06-a6fd-4e20f61ddb90.JPG)
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ezquake uses a keyhook for this:
https://github.com/ezQuake/ezquake-source/blob/ca25d0528def3bb915d4cfeb1380d71755b05576/vid_sdl2.c#L811
https://github.com/ezQuake/ezquake-source/blob/ca25d0528def…