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sezero
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quakespasm
QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.
https://sourceforge.net/projects/quakespasm/
GNU General Public License v2.0
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Some issues with colors on Big Endian system
#114
Link4Electronics
closed
1 week ago
9
Allow any supported music type to play
#113
jjelliott
closed
1 month ago
4
Fix field by index lookup
#112
alexey-lysiuk
closed
1 month ago
3
Cannot get mission packs to load when using Flatpak
#111
msmigiel
closed
2 months ago
13
Merge Ironwail's `nomonsters` cvar
#110
Diordany
closed
2 months ago
5
Global Functionality to 'nomonsters' cvar (Ironwail revision)
#109
MrTenThirteen
closed
2 months ago
7
issues with map starslave
#108
j4reporting
closed
4 months ago
2
First pass at improving *nix userdir handling
#107
erysdren
closed
3 months ago
0
Adjust Con_SafePrintf message size limit
#106
alexey-lysiuk
closed
4 months ago
1
Use SDL_ShowSimpleMessageBox() under SDL2
#105
erysdren
closed
4 months ago
1
Add .gitignore file from Ironwail
#104
erysdren
closed
4 months ago
2
*Sky_ClipPoly: MAX_CLIP_VERTS* error in `lim_daviddg` map
#103
alexey-lysiuk
closed
4 months ago
21
i can't enable m_filter
#102
reignerdeustcher
closed
5 months ago
2
Check if the requested game exists (Game change command)
#101
Diordany
closed
5 months ago
13
Stack buffer overrun on loading of `lim_daviddg` map
#100
alexey-lysiuk
closed
5 months ago
2
Applying FOV gun scaling for the triangle renderer as well
#99
Diordany
closed
5 months ago
2
Add reference to readme file for Github
#98
Diordany
closed
5 months ago
1
Any plans to add minimal HUD and water warp from Quake Remaster?
#97
Q3BFG10K
closed
5 months ago
1
Cherry-pick of Ironwail performance improvements
#96
alexey-lysiuk
closed
8 months ago
1
Update AppStream metadata to 1.0 standard
#95
fpiesche
closed
9 months ago
1
moving bmodels receive dynamic lighting from original position
#94
maikmerten
opened
10 months ago
4
negative uints
#93
Shpoike
closed
5 months ago
19
bad loop
#92
Shpoike
opened
10 months ago
1
Fix buffer overflow in progs global string functions
#91
alexey-lysiuk
closed
11 months ago
3
Sliders with visible values
#90
protocultor
closed
5 months ago
1
Border on screenshot
#89
razzeee
closed
5 months ago
1
MinGW continuous integration workflow
#88
alexey-lysiuk
closed
11 months ago
1
Add flatpak metadata file
#87
fpiesche
closed
11 months ago
4
Flatpak distribution
#86
fpiesche
closed
11 months ago
5
Host & play on localhost
#85
Diordany
closed
11 months ago
11
Case sensitive game command
#84
Diordany
closed
6 months ago
20
Increase viewangles roll limit to 180
#83
fabiolimamp
closed
1 month ago
8
Add new game message hint
#82
Diordany
closed
1 year ago
7
Check for QuakeEx.kpf in gamedir if not found in basedir
#81
mmillar-bolis
closed
1 month ago
3
Geometry Rendering Distortion (Mac)
#80
timbergeron
opened
1 year ago
18
Issue with depth clamp extension
#78
Flecked42
closed
1 year ago
4
gl_overbright cvar not working
#77
Flecked42
closed
1 year ago
25
Fog blending/banding issues
#76
Flecked42
closed
1 year ago
8
Fix potential crash after loading of saved game
#75
alexey-lysiuk
closed
1 year ago
2
SZ_GetSpace: overflow in certain maps with sv_protocol 999
#74
sezero
closed
1 year ago
1
"Angled" sprites from FTEQW
#73
erysdren
closed
1 year ago
14
Center Print Deletes Con Notify
#72
timbergeron
closed
1 year ago
1
player corpses show correct colors bugfix
#71
TLWmarko
closed
1 year ago
12
Use `MSBuild` in Windows CI workflow
#70
alexey-lysiuk
closed
1 year ago
1
Continuous integration via GitHub Actions
#69
alexey-lysiuk
closed
1 year ago
3
Fix crash when handling clipboard data on macOS
#68
alexey-lysiuk
closed
1 year ago
7
Alpha sorting issues
#67
Flecked42
opened
1 year ago
3
Mac Windowed Mode Out Of Focus Input
#66
timbergeron
closed
1 year ago
20
Fix out-of-bound reads when handling type sizes
#65
alexey-lysiuk
closed
1 year ago
1
Crash in `SV_AreaTriggerEdicts()` function
#64
alexey-lysiuk
closed
1 year ago
9
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