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quakespasm
QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.
https://sourceforge.net/projects/quakespasm/
GNU General Public License v2.0
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[BUG] - USB audio headset not outputting any sound, prevents the engine from gracefully shutting down
#63
vide0hanz
closed
1 year ago
24
Increase default gl_farclip
#62
Flecked42
closed
1 year ago
14
Make userdirs more comfortable on Haiku OS
#61
erysdren
closed
1 year ago
5
Add Haiku OS cross-compile support
#60
erysdren
closed
1 year ago
1
Packet Overflows
#59
Flecked42
closed
1 year ago
4
Increase instruction limit
#58
Flecked42
closed
1 year ago
14
Particle trails disappearing
#57
Flecked42
closed
1 year ago
4
Quake Enhanced, Scourge of Armagon - missing texture
#56
mooreye
opened
1 year ago
14
SDL2 - Fix memory leek when exit game
#55
BeWorld2018
closed
1 year ago
1
Fix on-screen keyboard showing up unnecessarily on Steam Deck
#54
Macil
closed
1 year ago
3
Bad water transparency layering in start level
#53
Macil
opened
1 year ago
7
Controller: don't use right joystick for menu navigating
#52
Macil
closed
1 year ago
3
Fix joystick movement thresholds and run behavior
#51
Macil
closed
1 year ago
4
Fix being able to turn while game is paused or menu is open
#50
Macil
closed
1 year ago
2
Fix MacOS mouse grabbing issue
#49
Macil
closed
1 year ago
2
MacOS: Game mishandles clicks if unpaused while the mouse isn't over the window
#48
Macil
closed
1 year ago
2
Animated lights appear to be blended incorrectly with the static lightmap, resulting in odd colours
#47
andyp123
closed
1 year ago
26
Dimension of the Machine Horde mode: broken strings
#46
mooreye
closed
1 year ago
4
Allow mixing lit and unlit textures in the same map
#45
temx
closed
2 years ago
1
Water texture mipmapping support
#44
temx
closed
2 years ago
1
Fullbrights ignored on liquid surfaces
#43
mankrip
closed
2 years ago
7
Screen flashes are broken on some maps
#42
Flecked42
closed
2 years ago
22
Flatpak build
#41
mooreye
closed
2 years ago
5
Moving platforms are buggy in 0.95.0
#40
AAS
closed
2 years ago
21
Display monster counts > 3 digits in intermission
#39
Flecked42
closed
1 year ago
1
Glistening effect on distant water
#38
Flecked42
closed
2 years ago
9
Stop load function from reloading level textures
#37
mattreecebentley
opened
2 years ago
0
Scale fixes
#36
temx
closed
2 years ago
8
Add Support for Lit Water
#35
JosiahJack
closed
2 years ago
16
Increase Max Skins to 256
#34
JosiahJack
closed
2 years ago
10
Lightmapped liquids support
#33
fabiolimamp
closed
2 years ago
3
Add Model Scale Support
#32
JosiahJack
closed
2 years ago
66
Make CAPSLOCK bindable
#31
daftmugi
closed
2 years ago
8
Cannot bind CAPS LOCK
#30
daftmugi
closed
2 years ago
1
fix/bug: ext texture loading for unnamed textures
#29
timbergeron
closed
2 years ago
8
bug: vid_restart with external textures (windowed to/from fullscreen)
#28
timbergeron
closed
2 years ago
3
Add linker option -lm to fix undefined reference to GLIBC error
#27
DusteDdk
closed
2 years ago
1
Provide a detailed documentation on how to compile and run the engine
#26
YevheniiPokhvalii
closed
2 years ago
1
Stack corruption when printing edicts
#25
alexey-lysiuk
closed
2 years ago
2
call modeset only when needed
#24
j4reporting
closed
2 years ago
1
no audio with Intel Display Audio devices
#23
j4reporting
closed
2 years ago
2
Shotgun start
#22
JoBergeron
closed
2 years ago
1
2 new targets within the original xcode project
#21
atsb
closed
2 years ago
6
64bit and M1 projects separately configured
#20
atsb
closed
2 years ago
4
Upgrading and migrating the XCode Project
#19
atsb
closed
2 years ago
5
Intermission Camera Points in Wrong Direction During Demo Playback
#18
4LT
closed
2 years ago
6
Add ability to load QuakeEX.kpf from gamedir
#17
mmillar-bolis
closed
2 years ago
1
Typo: Changelog has 2 entries for 0.94.2
#16
4LT
closed
2 years ago
1
Some Quality of Life features that aren't too radical
#15
tunbridgep
closed
2 years ago
2
sounds bunch after minimized/alt-tabbed and all play at once upon return
#14
timbergeron
opened
2 years ago
2
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