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![pixel art editor](https://user-images.githubusercontent.com/33857276/33175442-d5ed7162-d081-11e7-9006-f264c0da1bde.PNG)
**Fixed Window Bug**
UPAEditorWindow background fill now works properly.…
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Flutter has a lot of functions (especially `lerp`, or linear interpolations) that allow nulls, but in practice mostly called with non-null arguments. For example:
```dart
static Offset? lerp(Off…
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## First class support for Import Maps
As we move toward support for ESM Scripts https://github.com/playcanvas/engine/issues/4767, users should be able define [import maps](https://developer.mozilla.…
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I came across this project randomly and it looks fantastic! I'm thinking about implementing a SWD-based sampling profiler, and this codebase seems like a great place to start. I wanted to get a clarif…
vvuk updated
4 months ago
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the command `aframe install` does not have any known usage to the cli.
Output:
`
$ aframe install: Invalid command: aframe install
`
Expected:
Like described in `README.md` the command shou…
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### Description
Overview of your issue here.
### Your environment
* ROS Distro: melodic with moveit master
* OS Version: e.g. Ubuntu 18.04
* Source or Binary build?source movit
* If binary, …
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hello, could you tell me how to concat svg gradient data ?
```javascript
const { colorStops, opacityStops } = vectorFill;
let rnd = Math.floor(Math.random() * 10000);
gradientStr += ``;
for(…
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* Need consistency across 2D and 3D classes. For example, lerp and slerp have only been implemented for 3D. These should be extended to Vector2D.
* This issue will be extended to catch other items.
…
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Hi there, I would like to get HTerrain to generate a terrain at the point at which the game is loaded, i.e. (for now) when I press F5 to go into the debugger. I have copy-pasted the code at https://ht…
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### For?
S&Box, Other
### What can't you do?
Unable to specify a more complex color gradient unless I fiddle with a bunch of other nodes to get the desired result. And even then that's only r…