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The compression format of ftl mods is currently zip. If you load an lzma compressed .ftl mod into Slipstream, it does not error out but fails to patch ftl.dat.
Would it be possible for Slipstream t…
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If I place a Circuit and I show on the Circuit with a Piece of Redstone in my Hand, Minecraft crash with the following Crash Report:
---- Minecraft Crash Report ------------------------------------…
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In Factorio, which I see you're trying to emulate the feel of, every recipe has a crafting time. I'm thinking, perhaps add support for crafting times (in ticks) for packages and research. This would a…
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For some reason it shows the modmaker supposedly making the changes its supposed to... but nothing happens when I load in game. got -direct -txt, running as admin, anything else to do?
![Screenshot …
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KSP 1.4+ introduced some stock features (e.g. dynamic crew capacity, part variants) that, for part makers, offers a stock approach to accomplish some functions (e.g. texture switching, deployable/infl…
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Mod page doesnt provide much info. placed the sweetSigns.pak, sweetSigns.sig, sweetToolsBase.pak, and sweetToolsBase.sig in the paks folder and was able to unlock in tier 1. However im unable to place…
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I want to share feedback from the Chinese forum here. The player is a mod maker for C&C Red Alert II. He shared his opinion about how he wished TUM to be developed in the future.
TLDR:
1. Creatur…
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Support using PackageMaker to create .pkg file.
The command below is a good reference from MacPorts:
``` sh
/Applications/PackageMaker.app/Contents/MacOS/PackageMaker --root /opt/local/var/macports/…
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The new research is fun and a storyline, and I don't want the tome in my pack, can you please add the ability to disable it?
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I'm looking to disable the mutators and nanny.
Please advise how to?