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- Overview
- The first step is to bake Direct/Indirect Lighting Diffuse. Direct Lighting Diffuse should be same with engine realtime rendering by using same render pipeline. Indirect Lighting Diffu…
T-rvw updated
6 months ago
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## XiexeToon
main color: ✅
main color 2nd/3rd: ❌ (requires desugar)
main color adjust: ❌ (requires bake?)
AlphaBlend: ✅
matcap: ✅
matcap mask: ✅
outline: ✅
Emission: ✅
NormalMap: ✅
ヒント:
* 両面描画
* シャ…
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### Godot version
4.1.1.stable.official
### System information
Windows 10, Vulkan forward +
### Issue description
Under certain conditions, it's possible for the normal map to effectively invert …
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So when I use the command line I get a depth map that is only 8 bit integer precision thus using it on a 2D plane for deformation in Blender I get stair stepping, for example:
![image](https://github…
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**Godot version:**
3.1 gles3
**Issue description:**
When you have overlapping sprites with normalmaps like in the gif and the project, the are incorrectly blended together. It looks like the norm…
szamq updated
4 years ago
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```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
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```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
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```
What steps will reproduce the problem?
1. Create a greyscale image that is also using the color black
2. Turn it into a normalmap with height in alpha
3. Save as TGA
What is the expected output? …
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From Research it seems to be maybe the same issue as #90, but that was quite awhile ago, not sure if maybe this is a new problem. When importing into Unity 2017.1.1f1 I get the following console error…
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Investigate this paper: https://jo.dreggn.org/home/2017_normalmap.pdf