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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2293)) by Kenny Sharma (Bitbucket: [kennysharma](https://bitbucket.org/%7Bd7b75212-e3b1-42c9-…
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i've been trying to find a physics package that is compatible with r3f, and I finally found this one but it doesn't work with the newer versions of r3f. I wanted to use it to add cloth simulation to m…
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The current sudden apparition of new Nodes is slightly jarring, mb spawn them closer to their parents and let the physics simulation guide them?
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The attached example shows wrong behavior with a mass on a circle in physics simulation. It seems to be much too much friction in the system.
[Pendulum.zip](https://github.com/CindyJS/CindyJS/files…
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This issue represents the top level effort required to build v0.3.0.
## Summary
The v0.3.0 release targets taking the graphical capabilities to the next level.
**Thoughts**
- Make an effort to reduc…
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Looks like diffusion code makes several enormous spikes of positive concentration near to crystallising area instead of slightly decreasing the gradient of the whole nearby area. I do not know if a pr…
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## Current Behavior
The current implementation of BouncingScrollPhysics feels somewhat 'slippery' when compared to the native iOS scroll physics. I tested the scroll behavior with the scroll_overla…
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## Entry level
* Community PR
## Freshman
* Paper digester
* Organizer internal
## Specialist
* Scientist
* Astro
* Physics
* Engineer
* Simulation
* Evaluation
* Desig…
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Rigidbody
class in UnityEngine / Inherits from:Component
Description
Control of an object's position through physics simulation.
물리 시뮬레이션을 통한 개체의 위치제어.
![inspector-rigidbody](https://cloud.gi…
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Does LGSVL have a way to programmatically reset the simulator's state to a specified value?
For a ROS/ROS2 dev like me, this would manifest as calling a ROS/ROS2 service that (temporarily) defies p…