-
```
Initialize random number generator with srand() in classRF.cpp, otherwise
seedMT is seeded deterministically.
#include
srand ( time(NULL) );
prior to:
seedMT(2*rand()+1);
```
Original iss…
-
```
Initialize random number generator with srand() in classRF.cpp, otherwise
seedMT is seeded deterministically.
#include
srand ( time(NULL) );
prior to:
seedMT(2*rand()+1);
```
Original iss…
-
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Currently we use two random number generators: Mersenne Twister for Reference and CPU platforms, and KISS for CUDA and OpenCL. Those are fine generators, but they're no longer state of the art. We s…
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Having soo many gamemodes and maps make it hard to make a playlist which has all the possible variation of maps and gamemodes, so if possible make a plugin that can randomize the playlist when it's pl…
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Just generate some random text. That's it. maybe some boxes with common faked-out strings like:
- name
- email
- age
- bio
- description
- location
- postal code
- zip code
- you get it?
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Setup a Uniform Random Number Generator
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This works fine:
```
use Hash::Sorted;
my $n = 10_000;
my @words = ('a'..'z').roll($n) Z~ ('a'..'z').roll($n) Z~ ('a'..'z').roll($n) Z~ ('a'..'z').roll($n);
my @values = 100.rand xx $n;
my…
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Awesome project @RemyLau, thanks for sharing your work on it!
Is there a way to seed the embedding functions/classes so that they produce the same results every time? I didn't see anything to that…
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Hi @timlinux,
Just a note, there are several "fractal terrain" generators out there, maybe someone helps you:
https://github.com/IceCreamYou/THREE.Terrain
https://github.com/qiao/fractal-terrai…