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Building a fresh clone fails with multiple `unresolved external symbol`s and a `warning LNK4272: library machine type 'x64' conflicts with target machine type 'x86'`.
Output:
```
PS C:\Us…
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Set up h-raylib to work with emscripten and support building to WebAssembly.
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Hello,
I’ve been working on a project with this library and have encountered a significant issue with memory usage. Even in a basic application, the memory footprint seems to be expanding considera…
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attempting to build the project created by project_setup.sh with the provided command gives the following output
```
install
└─ run ../../git/emsdk/upstream/emscripten/emcc
└─ zig build-lib Pro…
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Recently there was a ranking of Open Source game engines and [raylib](https://www.raylib.com/) was ranked low compared to e.g. Godot.
Many Unity developers are moving to Godot4.
C++ code can b…
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Working on a little something with raylib and c3 and the current bindings are great.
Bundling static libs and bindings together is pretty good in the matter of stable bindings, but not so great wit…
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I ported from claylib to claw-raylib, and I'm seeing flickering. Not sure what's going on here. Even at target-fps 1, I can see lot's of fast flickering. I'm drawing a grid of characters, and it's jus…
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I've installed photon and I've tried to execute the basic code to simply open the ui window and I have got the following error:
Sources/c/main.c:7:10: fatal error: raylib.h: No existe el archivo o…
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Used `cross build --target x86_64-pc-windows-gnu` to invoke the build, and it throws this error
```
error: linking with `x86_64-w64-mingw32-gcc` failed: exit code: 1
|
= note: "x86_64-w64-mi…
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Please, before submitting a new issue verify and check:
- [x] I tested it on latest raylib version from master branch
- [x] I checked there is no similar issue already reported
- [x] I checked…