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This renderer should link to the landing page for the repository in the app. This relates the repository URI from ArcLight MVP 1.37, etc. The URI and/or slug may be present in an immediate form, but a…
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#783 adds support for querying heights from a tileset at a point. However, it reports a warning - and doesn't find intersections - when the position falls within a tile that uses `EXT_mesh_gpu_instanc…
kring updated
4 weeks ago
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Being able to pause pre-rendered cutscenes would be nice, especially if in-engine cutscenes are going to be replaced with the HD pre-rendered ones.
Currently, pressing start during a pre-rendered c…
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### Bug description
A reference in a lightbox caption is not being rendered.
### Steps to reproduce
```qmd
---
title: "Lightbox test"
format: html
lightbox: true
references:
- id: fenner2012a…
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After messing a lot with render scripts and etc, the game debug started to crash. IDK at which point it started crashing, but in this repo: https://github.com/Caue-Aron/Defold-Post-Processing-Test the…
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**Is your feature request related to a problem? Please describe.**
Graphviz requires system dependencies. This could prevent users getting a good experience with Burr.
**Describe the solution you'…
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## Problem
Elm-ui 1.1.8 "el" elements can normally only contain one single child. The way to draw something "layered" with elm-ui is to use the Attribute by the name "inFront" or "behindContent".
…
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## Project Overview: Tetris FPGA Implementation
### Core Architecture
- SystemVerilog-based implementation
- MicroBlaze CPU integration
- HDMI output (640 x 480 @ 60Hz)
- USB Keyboard input
…
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AGS has many little internal loops, I proppose we refactor to having one loop and a way to manage game states. This should clarify in which game state it's and make it easier to work with things like …
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### Environment
- OS and Version:
```
Edition Windows 11 Home
Version 23H2
Installed on 01/10/2022
OS build 22631.3880
Experience Windows Feature Experience Pack 1000.22700.1020.0
```
- …