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## Bug report
Running `openupm add org.khronos.unitygltf` results in exceptions in the CLI.
Running with `-f` works fine and results in a working project.
See
- https://github.com/KhronosG…
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### For?
S&Box
### What can't you do?
In the old system if you used a Vertex Color node in a shader made in shadergraph it'd get filled out by setting the tint of an object, in the new Scene system…
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I'd like to use texture with automatic UV mapping like in minecraft grass
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Could you remove dependency of `"com.unity.polyspatial": "1.1.6"` in package.json?
The package is not available for non-pro users, and error occurs during installation without pro license.
FYI
Yo…
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When I use _Scene Depth_ node and set _Sampling_ to _Eye_ I've got shader errors. The shader does not work and turns into pink color.
Errors do not occur when _Sampling_ is set to _Raw_ or _Linear…
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Unity introduced a new #pragma type called dyamic_branch along side shader_feature and multi_compile. This created a dynamic branch behind the scenes while using the keyword state as a bool state.
…
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maybe cables cli should have export for patchlists or something, then an admin importer that can uses same patch ids as online
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### Describe the bug
When the preview dock is setup as shown to the right of the shadergraph window , clicking on the cog to open render options will result in the popup getting cut off when the…
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### Describe the bug
Use of the XY output on the Screen Position node produces an error on compilation.
### To Reproduce
1. Open shadergraph
2. Place a "Screen Position" Node
3. Drag a conn…
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**Describe the bug**
I am using unity version 2021.3.2f with URP version 12.1.6.
In the editor everything works fine, but when it try to export to WebGL im getting following 3 errors:
Shader er…