Closed ShadowBrian closed 6 months ago
I've added a Tint node that will grab the tint color of the scene object, I'll add something shortly to change the tint of the preview
Perfect! Its been so long I don't even remember what I needed this for but I will mark it as completed.
For?
S&Box
What can't you do?
In the old system if you used a Vertex Color node in a shader made in shadergraph it'd get filled out by setting the tint of an object, in the new Scene system it seems like tinting is done slightly differently.
How would you like it to work?
I would like some obvious way to get the model's tint set in the scene editor, probably a node or perhaps just a button in the color node that makes it get the tint value instead.
What have you tried?
You can manually code a shader that gets the tint properly I think, since it's likely just setting the tint value of the complex shader, but matching the name of that is a bit tricky at the moment I believe.
Additional context
No response