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This only happens when the game is installed trough steam. Running in the editor and from the local build is fine. For most users of our game a simple restart fixes the issue and game recognizes the p…
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I created binding for both the Valve and Index controller for my project and ran into an issue with steam seeming to try and bind to another project. (Restarting SteamVR and/or the PC then reopening t…
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It seems that if you enable unity's native virtual reality support in the player settings you can't build an overlay only application. Is there any way around this?
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Hi,
i'm trying to use the SteamVR_Behaviour_Pose in a HDRP Project on a simple Cube GameObject. The following error appears:
```
NullReferenceException: Object reference not set to an instance …
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I'm trying to build a seated space dogfighter game in Unity 2019.3 with the SteamVR Unity plugin where the ship is controlled by physically grabbing and touching controls in the cockpit.
I am using…
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For some reason the input for the controllers only work in editor, when I build the game it just doesnt want to work. I have already done "Replace default binding" but that doesnt seem to help. Anyone…
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Currently only the left hand and right hand trackers have support for binding actions, but we need to get input from more than two trackers. If there are more than 2 devices assigned as "In Hand" then…
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Unity 2020.3.12
SteamVR v2.7.3
OpenVR 1.1.4
Windows
Error wont happen on Editor, only on Build.
When starting VR the game will freeze and logs show:
```
Presenting Prepare VR Screen
St…
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### Godot version
v4.0.beta3.official [01ae26d31]
### System information
Windows 10, Nvidia RTX 3060 Ti, Studio driver 517.40, SteamVR 1.24.6
### Issue description
When running the incl…
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Hi All
I am trying this Vive Input Utility with HTC Vive Headset and its controllers and Unity 2018.2.16f1 and when I run the Tutorial scene for example , first I can see the scene very well but afte…