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I wouldn't mind setting it up manually, but there seems to be no such setting in VS Code.
Twine icon instead of default "plain text" would improve navigation in big projects.
From the quick look …
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Does the state history really need to exist?
## Reasoning
The state history is a holdover from the original two story formats, *Jonah* and *Sugarcane*. There it existed to allow players to back…
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@CliffordAnderson @Talinum @cylew @awesolek2 @marjans74 I would like to address the following questions at our May 13 call:
1. Is the flow/topology represented in the diagram on the [landing page](…
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Hello, first of all I have to thanks you for the huge effort and the awesome tool your marcros are, the documentation it's extensive and very well done.
I'm trying to use the Cycle Events code explai…
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Using Twine 2.3.9 for Windows 10 and Sugarcube 2.33.2, when I start my game in a passage in the middle, for testing, here's what I see:
![start_in_middle](https://user-images.githubusercontent.com/41…
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Looks like it's possible for a town to be generated without a tavern; this makes the one-shot generator fail in passage 1.
Additionally, in the description text, the literal string `$adventure.tavern…
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When [passing a `linkMarkupList` into the `` macro](https://www.motoslave.net/sugarcube/2/docs/#macros-macro-actions), highlighting gets messed up for the first argument. This is especially problemati…
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Sobre a construção de personagens:
- [x] [https://ed.ted.com/lessons/what-makes-a-hero-matthew-winkler](url) (vídeo do TED-ed)
- [x] [https://www.editoraaleph.com.br/a-jornada-do-escritor/p](url) …
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I work on a larger game and we added some improvements mainly to increase speed, Main changes are:
1. Reduce the number of clone() calls on passage change. For maxHistory = 1 vanilla SC makes 3 clo…
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Sorry for the false alarm yesterday, but this time I have an actual issue 😛
When two apostrophes appear within `` links, the text within is highlighted as a string even though SugarCube doesn't tr…